Since its creation, Kickstarter has radically changed business. No longer are banks and wealthy individuals the sole means of making enough money to attempt a business venture - through "crowdfunding", regular people can pitch in small amounts to give creators access to the funds they need while keeping creative autonomy within their control.
Sadly, in the past few years backers of various projects have found just how bad crowdfunding can be. For me, the project that taught me just how risky Kickstarters can be was Onyx Path's "Deluxe Exalted Third Edition" Kickstarter campaign. While it seems that they are finally delivering on a campaign that is (of this writing) over two whole years late, there were many mistakes made along the way that future project creators could learn from.
Here are two of the three downfalls that you should watch before before you create a Kickstarter for your project (or warning signs to look for before you back a project):
1. Release Some Actual Rules
Exalted Second Edition was a system that even the most hardcore fan considered a buggy mess. In fact, here is a quote I found from a hardcore fan that describes his feeling on the system:
"Exalted Second Edition is a buggy mess and I never want to run a game using it ever again."
Christopher W. Reynolds has been running Pen & Paper Role Playing Games for over 16 years. He has a knack for explaining gaming concepts to others, and loves to teach people about the games he loves so much.